⏳ Downtime Activities
Downtime activities represent what characters do between adventures - crafting items, running businesses, training skills, or pursuing personal goals. Most activities require a workweek (5 days) and involve both time and monetary costs.
⏰ Time Requirements
Workweek: 5 days of 8+ hours per day
Week: 7 consecutive days
Month: 30 days total
Days don't need to be consecutive, but shouldn't exceed 2× the required time.
🎲 Complications
Each activity can generate complications - unexpected events that spawn adventures, introduce NPCs, or create advantages/disadvantages. Roll randomly, choose from tables, or create your own.
📋 Activity Categories
Crafting
Craft items, brew potions, scribe scrolls, and create magic items
- ✓ Magic Item Crafting
- ✓ Non-Magic Items
- ✓ Scrolls & Potions
- ✓ Crafting Complications
Bartering
Buy and sell magic items, find rare treasures
- ✓ Buying Magic Items
- ✓ Selling Magic Items
- ✓ Item Prices by Rarity
- ✓ Magic Item Tables
Professions
Work, train, research, and build strongholds
- ✓ Working a Job
- ✓ Training
- ✓ Research
- ✓ Building Strongholds
Unsavory Activities
Criminal enterprises, gambling, pit fighting, carousing
- ✓ Crime
- ✓ Gambling
- ✓ Pit Fighting
- ✓ Carousing
📖 Quick Reference
Common Costs
- Modest lifestyle: 1 gp/day
- Comfortable: 2 gp/day
- Wealthy: 4 gp/day
- Aristocratic: 10+ gp/day
Skill Checks
- Most activities use ability checks
- DC varies by activity
- Proficiency often applies
- Higher rolls = better results
Resolution
- Player declares activity & pays costs
- Make required checks
- DM determines results
- Roll for complications (if any)